National Repository of Grey Literature 5 records found  Search took 0.00 seconds. 
Playing the Board Game Stratego by Computer
Irovský, Dominik ; Šátek, Václav (referee) ; Zbořil, František (advisor)
The topic of this thesis is the board game of Stratego. This game features incomplete information. The goal of this thesis is research of existing game playing algorithms and, design and implementation of new solution. For the new solution modified version of Monte Carlo Tree Search was used. The solution was implemented as a console application with possibility of future expansion. Functionality of the solution was validated and tested using experiments. Effectivity of the final algorithm was satisfying
Playing the Board Game Stratego by Computer
Irovský, Dominik ; Šátek, Václav (referee) ; Zbořil, František (advisor)
The topic of this thesis is the board game of Stratego. This game features incomplete information. The goal of this thesis is research of existing game playing algorithms and, design and implementation of new solution. For the new solution modified version of Monte Carlo Tree Search as well as alfa-beta algorithm and expectimax were used. The solution was implemented as a console application with possibility of future expansion. Functionality of the solution was validated and tested using experiments. Effectivity of the final algorithm was satisfying
Playing the Board Game Stratego by Computer
Irovský, Dominik ; Šátek, Václav (referee) ; Zbořil, František (advisor)
The topic of this thesis is the board game of Stratego. This game features incomplete information. The goal of this thesis is research of existing game playing algorithms and, design and implementation of new solution. For the new solution modified version of Monte Carlo Tree Search was used. The solution was implemented as a console application with possibility of future expansion. Functionality of the solution was validated and tested using experiments. Effectivity of the final algorithm was satisfying
General Game Playing and Deepstack
Schlindenbuch, Hynek ; Gemrot, Jakub (advisor) ; Majerech, Vladan (referee)
General game playing is an area of artificial intelligence which focuses on creating agents capable of playing many games from some class. The agents receive the rules just before the match and therefore cannot be specialized for each game. Deepstack is the first artificial intelligence to beat professional human players in heads-up no-limit Texas hold'em poker. While it is specialized for poker, at its core is a general algorithm for playing two-player zero-sum games with imperfect information - continual resolving. In this thesis we introduce a general version of continual resolving and compare its performance against Online Outcome Sampling Monte Carlo Counterfactual Regret Minimization in several games.
Solving Endgames in Large Imperfect-Information Games such as Poker
Ha, Karel ; Hladík, Milan (advisor) ; Bošanský, Branislav (referee)
Title: Solving Endgames in Large Imperfect-Information Games such as Poker Author: Bc. Karel Ha Department: Department of Applied Mathematics Supervisor: doc. Mgr. Milan Hladík, Ph.D., Department of Applied Mathematics Abstract: Endgames have a distinctive role for players. At the late stage of games, many aspects are finally clearly defined, deeming exhaustive analysis tractable. Specialised endgame handling is rewarding for games with perfect information (e.g., Chess databases pre-computed for entire classes of endings, or dividing Go board into separate independent subgames). An appealing idea would be to extend this approach to imperfect-information games such as the famous Poker: play the early parts of the game, and once the subgame becomes feasible, calculate an ending solution. However, the problem is much more complex for imperfect information. Subgames need to be generalized to account for information sets. Unfortunately, such a generalization cannot be solved straightaway, as it does not generally preserve optimality. As a consequence, we may end up with a far more exploitable strategy. There are currently three techniques to deal with this challenge: (a) disregard the problem entirely; (b) use a decomposition technique, which sadly retains only the same quality; (c) or formalize improvements of...

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